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New Game Announcement: BuggOut
Yay! It's official. Lumpy Games has its first iPhone game published and on the App Store! BuggOut is a puzzle game based on the board game Rush Hour. The goal of the game is to get Sparky to the exit of each puzzle. You'll begin the game at the BuggWorld map screen. All of the location...
Welcome to LumpyGames.com
Passionate about games? So are we! The mobile gaming market is booming and we're along for the ride. Check out our new games for the iPhone and more right here at LumpyGames.com.
Make it Big in Games
- GarageGames Name Joins Torque Game Engine In Retirement October 27, 2009OK, I get to be all sentimental again. A month or so ago, GarageGames pulled the original Torque Game Engine off the market. Now, they are pulling the name GarageGames itself off the market, and replacing it with Torque Technologies. I can’t disagree with the decision Brett Seylor, TT VP of Tech [...]Jeff Tunnell
- PushButton Labs Acquires Rights To The Incredible Machine October 1, 2009As announced today at PushButton Labs, we have acquired the full rights to The Incredible Machine! Although this happened several months ago, we waited on announcing it until the guys at Good Old Games could get it ready for sale, where they have a bundle Mega pack that includes four versions of TIM for $9.99. Hit [...]Jeff Tunnell
Garage Games
- GDC Demo - Chinatown March 17, 2010Chinatown awed the crowds at GDC. It's a truly spectacular demo that shows off how efficiently our rendering handles next gen scenes
- GDC 2010 Updates March 13, 2010Torque 2D Today and Tomorrow, GDC Coupon Code, Screen Shots, GDC Video. Torque at GDC this year has exceeded expectations for nearly everyone.
PushButton Labs
- Social City soft-launched! March 8, 2010Social City was soft-launched last week! PushButton Labs consulted on this Playdom Eugene project and it was a joy for us to contribute to. We had our reservations about announcing this game until the beta was complete but it has been so well received so far that we thought we could make a special note [...]Tim Aste
- GDC ‘10 Wallpaper March 2, 2010I took a quick break from my GDC 2010 preparations to turn the cover of the booklet I’m working on into a desktop wallpaper. It’s been fun working on print materials today, hope to be able to give a few away at GDC, even if I’m rushing so we can get a few printed up [...]Tim Aste
CoderHump
- 3D in Flash 10 & Git December 14, 2009I spent a little time with Flash 10’s 3d features recently. Since Flash 10.1 is imminent and FP10 has been at 90%+ penetration for a while now, it’s probably safe to start looking at using FP10 stuff in my projects. I also used this as an opportunity to try out git. It was easy [...]Ben
- Flash on iPhone: My Experience October 10, 2009Hello, world! I wanted to post some real world information on Adobe’s latest big announcement, Adobe Flash Applications for iPhone. I participated in the pre-release beta along with several other very talented Flash developers. We got to be some of the first outsiders to work with the iPhone technology. To try out the tech, we [...]Ben
- Adobe MAX 2009 BYOL: Build a Flash Based Platformer in 90 Minutes October 3, 2009I will be doing a BYOL session at Adobe MAX 2009. It’s a lab where you learn how to build a platformer in Flash in 90 minutes, and it’s Wednesday at 4pm. It is titled “Build a Flash Based Platformer in 90 Minutes” in honor of its subject matter. It is pretty cool stuff, and I’m [...]Ben
- PBE Video Talks and Austin GDC September 15, 2009Hey there! We’ve been trying different approaches for the documentation for PushButton Engine. We have reference docs, API docs, and tutorials. There are comments at the class, function, and body levels. There are example applications of varying size and complexity. There’s still a lot more to document, but what is covered seems to be making sens […]Ben
- OMG AS3: Some thoughts on AS3 & Adobe/Community relations August 8, 2009Is AS3 any good at all? JavaScript keeps getting better – well, faster, anyway. C# is kicking ass in raw programming language chutzpah. haXe isn’t bad, either, and then there’s Objective-C for iPhone and Java and C/BREW on other mobile devices. And don’t forget the guys slaving away on AS2 and Flash Lite content! What’s the [... […]Ben
- Making Flash The Console For The Web June 25, 2009Dear Adobe, Please make Flash into the ultimate console for the web and mobile devices. Do not listen to the people who want you to make DRM. Centralized DRM for games doesn’t work. Adobe, we developers are a fearful lot and wish not to face the reality that all DRM can be cracked. It is much better [...]Ben
- Adobe, Please Buy HaXe. May 22, 2009If you’re in the Flash space, you’ve probably seen a lot of coverage of HaXe lately. HaXe targets Flash 9 and 10, as well as JavaScript, PHP, NekoVM, and most recently C++. You can write code once and easily retarget it to different platforms, which is very exciting. This has been used to good [...]Ben
- Technical Notes on O3D April 21, 2009Google released O3D, a web plugin for 3d rendering, today. It’s a pretty sweet piece of work. Definitely check it out if you have any interest in 3d rendering, the web, or JavaScript. There are a couple of cool pieces to this puzzle, and I wanted to call them out to other people who might be [...]Ben
- PushButton Labs at Flash Gaming Summit and GDC09 March 28, 2009PushButton Labs went down to San Francisco last week for the Flash Gaming Summit and GDC.Ben
- Tweaking your game with Google Spreadsheets February 1, 2009Our latest game, Grunts: Skirmish, has 200 tweakable parameters. There are 9 player units with three levels of upgrade, and another 9 enemy units. Each unit has between three and ten parameters that can be altered. We tried a few approaches – hand-editing a large XML file (but it was too large and spread out) [...]Ben
