Some physics fun in 2D
Progress is steady on my bubble popper, and though I am still learning the ins and outs of T2D I’m starting to get something playable. My most recent challenge was to make the pieces fall like you find in Jewel Quest or Bejewelled. The screenshots below give you some indication of my trials and tribulations as I attempted to figure out how to get this working.




I eventually got it to work, but I’m still tweaking it. However, the shots above reminded me about the guys at Chronic Logic and their physics-based games - like Triptych, a physics-funky Tetris clone. With T2D, the physics is built in, so theoretically you could follow suit and do some cool and wacky games.
I’m not really intending to sell my popper, unless something convinces me otherwise. However, I’m wondering if I shouldn’t consider putting together a similarly-scoped game utilizing the inherent physics engine in T2D and selling it as the first Lumpy title.



