Popping, falling, and lotsa debris
I really am loving working with T2D, though I’m still struggling with certain aspects of the engine. There are just some things that don’t seem to work the way I would expect. For instance, I want my pieces to fall after a pop. I’d love to be able to say - fall to HERE, then stop. Not HERE + 0.145. HERE. An integer position in the window. Unfortunately, most likely due to my lack of familiarity with the engine, I can’t seem to figure out how to make it work that precisely.
No matter, because where I have troubles with T2D there are twenty other areas where it simply excels in its ease-of-use. Like the addition of my debris field when popping some chains. Stupid little effects, but easy to add and fun to watch.
Here’s some more screenie goodness.







