Mad Rantz


Popping, falling, and lotsa debris

Posted in Game Dev by Dave on the February 23rd, 2005

I really am loving working with T2D, though I’m still struggling with certain aspects of the engine. There are just some things that don’t seem to work the way I would expect. For instance, I want my pieces to fall after a pop. I’d love to be able to say - fall to HERE, then stop. Not HERE + 0.145. HERE. An integer position in the window. Unfortunately, most likely due to my lack of familiarity with the engine, I can’t seem to figure out how to make it work that precisely.

No matter, because where I have troubles with T2D there are twenty other areas where it simply excels in its ease-of-use. Like the addition of my debris field when popping some chains. Stupid little effects, but easy to add and fun to watch.

Here’s some more screenie goodness. ;)

Prototype pics. Don't worry, you're not missing too much.

Prototype pics. Don't worry, you're not missing too much.

Prototype pics. Don't worry, you're not missing too much.

Prototype pics. Don't worry, you're not missing too much.

Prototype pics. Don't worry, you're not missing too much.

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