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	<title>Mad Rantz</title>
	<link>http://lumpygames.com/madrantz</link>
	<description>Views from an indie game developer on game development, life, and technology. And stuff...</description>
	<lastBuildDate>Thu, 03 Jan 2008 19:24:45 +0000</lastBuildDate>
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		<title>Project Plan: Bombing Run Prototype</title>
		<description>The prototype for Bombing Run will be a single level with a high level of replayability. The basics I know I want to see in this prototype are the following:

	Provide a ridiculous amount of things to bomb, which will in turn provide for replayability.
	At least two types of critters with ...</description>
		<link>http://lumpygames.com/madrantz/2008/01/03/project-plan-bombing-run/</link>
			</item>
	<item>
		<title>Brainstorm: Bombing Run</title>
		<description>Various and sundry ideas for Bombing Run. This will be one big list that I will later divvy up into categories. I will also choose a subset of the list for the one-level playable prototype.

	Critters are easily-identifiable by use of simple primary colors.
	Bombs are easily-identifiable by use of simple primary ...</description>
		<link>http://lumpygames.com/madrantz/2007/12/31/brainstorm-bombing-run/</link>
			</item>
	<item>
		<title>Pics: Harry S. Truman&#8217;s residence</title>
		<description>

  </description>
		<link>http://lumpygames.com/madrantz/2007/09/22/pics-harry-s-trumans-residence/</link>
			</item>
	<item>
		<title>Game design journaling</title>
		<description>Jeff Tunnell has a nice blog entry about keeping a list of game design ideas that is prompting me to be more diligent about keeping track of my own game ideas. I too-often will brainstorm a game idea by myself or with my wife and either (a) not write the ...</description>
		<link>http://lumpygames.com/madrantz/2007/09/20/game-design-journaling/</link>
			</item>
	<item>
		<title>Collaboration tools</title>
		<description>

I am in the process of researching for a game I plan on starting back up called (for now) Explorers (though Age of Exploration sounds like a good final title). In the process of getting this game ready for development, I've been thinking back on my experiences working with remote ...</description>
		<link>http://lumpygames.com/madrantz/2006/03/06/collaboration-tools/</link>
			</item>
	<item>
		<title>IGDA Casual Games Quarterly</title>
		<description>
The second issue of the IGDA Casual Games Quarterly is online now. I didn't catch the first one during my recent hiatus, but I did find a couple of interesting bits in this one. First is some demo and price point testing iWin performed. Basically they say that (a) people ...</description>
		<link>http://lumpygames.com/madrantz/2006/02/26/igda-casual-games-quarterly/</link>
			</item>
	<item>
		<title>(Board) Game Day</title>
		<description>I admit that I often long for my college days when a group of us in the dorm would gather together for an impromptu day or night of social networking of the old-school sort - board gaming. Sitting around a gaming table, eating chips, drinking soda, and talking trash for ...</description>
		<link>http://lumpygames.com/madrantz/2006/02/26/board-game-day/</link>
			</item>
	<item>
		<title>GarageGames has arrived</title>
		<description>I remember vividly the second mention I found of GarageGames online. The first mention, a Blue's News blurb, was largely forgettable and all I can recall from the announcement was that they had a website up or something. But the second time I saw the name, ah yes, now that ...</description>
		<link>http://lumpygames.com/madrantz/2006/02/20/garagegames-has-arrived/</link>
			</item>
	<item>
		<title>Prehistoric music to my ears</title>
		<description>I really do love Napster. I have been using it for about a year now to stream tunes to my various locations, and it has definitely altered my listening habits. I find myself much more likely to just try some new band out, and I find their suggestions pretty useful, ...</description>
		<link>http://lumpygames.com/madrantz/2006/02/20/prehistoric-music-to-my-ears/</link>
			</item>
	<item>
		<title>MR Love Palace</title>
		<description>As I previously mentioned, I am starting work on a two-player game I'm calling Duello for now. I added a hotseat option to the Checkers demo that came with T2D and now I'm ready to start prototyping. I love prototyping. Love it, love it, love it. Did I mention that ...</description>
		<link>http://lumpygames.com/madrantz/2006/02/18/mr-love-palace/</link>
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